I'm just some guy making games in his underwear.
Burning desire to sculpt fun and interesting games that players will daydream about wherever they may be.

I'm a game designer, with a passion for Level Design and Narrative Design. Discovering novel ways to craft intuitive worlds that exist for a reason. I want people to feel at home as they navigate experiences built with respect for their time and engagement.
The layouts and architecture of game worlds are filled with emotion and intent. They are tools to
guide players through emotional story beats and
the intense combat sequences that stand in between them and the next unlockable item.
The delivery of powerful messages, ideas, and feelings to the player; lives and dies on its narrative design.
My oldest love.
Drawing / doodling has always been my preferred method of silencing the world.
My relationship with drawing is cyclical and comes back into my life when I need it the most.
Drawing was there for me at the start,
and it'll be there for me in the end.
The frequencies of the Lord.
Music is communication in its most vulnerable and powerful.
It's what connects us all and accompanies me in the humming and whistling of the world.
Through music, I am reminded of what makes us human.
The human condition.
The Capturing of life as it once thought itself to be,
and to rejoice in the pretense of being alive.
A good script performed by better actors, allow me to contemplate life and express my emotions.
My warzone of ideas.
Iterative design. The birth of your masterpiece and the death of your darlings.
Dialogue, artstyle, game feel...
Only by running your concepts through the meatgrinder can you find confidence in your designs.
Open to full-time roles, freelance, and collaborations.
Always down to play your game and give you feedback.